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Post  Kyle Tue Mar 01, 2011 1:47 am

o.o Just some things that came to mind.

1) This is a suggestion instead of a question. How about we use something like the Missions system on NUL? For Soul Reapers specifically. Basically by 'missions', I mean Soul Reapers are assigned with duties of cleansing souls, protecting people against hollows and performing the soul burial. So we could have Soul Reapers be given 'assignments' like that, wherein they would have to go to the human world and do such things, which to complete would require a certain amount of words, and then get Bonus WC if they do it successfully.

2) How many words do you need to attain Shikai/Bankai or train zanpakuto techniques again?

3) Which is the highest rank, Tier 1 or Tier 5? If Tier 1, why is it that in many places on the site, like this thread, Tier 1 only gives a 10% increase while Tier 4 gives like a 100%? If its Tier 5 that's the highest, then why do Tier 5 techniques cost 5 reiatsu while Tier 1 uses up 20? Shouldn't the less ranked techniques use up less reiatsu? This is the one thing I'm confused about the most at the moment.

4) What do Hit Points (HP) do, exactly? I can't find anything on it in the Battle System, except how they're generated.

Thanks in advance~
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Post  Shinigami Tue Mar 01, 2011 5:06 am

well what are hitpoints usually used for kyle? lol they tell how much your character can take a beating in before he/she either dies or gets knocked the... out =)
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Post  Kyle Tue Mar 01, 2011 6:09 am

Yes but this system has reiatsu for that... I think.
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Post  Shinigami Tue Mar 01, 2011 6:10 am

I'm pretty sure the reiatsu is just how many moves you can use kido, and zanpakto wise, oh and shunpo lol
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Post  Kyle Tue Mar 01, 2011 6:13 am

So even if you have 0 reiatsu you can continue to fight until you get 0 HP?
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Post  Shinigami Tue Mar 01, 2011 6:34 am

I'm not sure about that, I'm guessing that how it works is you fall unconscious either way, or.... you just flat out die after 0 Hp, Itachi would better tell you how that works right now lol
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Post  Itachi2pt0 Tue Mar 01, 2011 8:23 am

with 0 reiatsu you will pass out cold. Reiatsu is still stamina from nul, but HP is what you use to determine if you get KO'd

Ok, Tier 5 is the highest you can get. When it come's to Sonido and Shunpo, having a higher tier is meant to show the ease of being to use the technique, which is why the more you train, the easier it is to use the technique (omg just like r.l)

Shikai and Bankai have yet to have an exact amount stamped on them, but I can at least give you a ballpark

15k WC for Shikai

For an a stage 1 bankai (kind of incomplete, still able to use it's abilities but you won't be able to use ALL of it's abilities to full effectiveness) will be about 100k WC

Complete Bankai mastery will be another 150k stacked on top of that.

Now I know that seems like a lot (it is) but keep in mind that is not dedicated wc. However, the wc does stack. In order to achieve full bankai its 265k of wc. Now, the kicker is that you also have to be a zanpakuto user.

There's going to be WC reductions for having someone teach you to get to first stage bankai however (need to work that out, probably just going to be 50k less to get it)

As for Missions, you can bet your ass there will be missions. However, it's not going to be like NUL. They are going to be scenarios where Nyrax and I will pit Arrancar against shinigami (and we will create the teams for the scenarios to be fair). The winner of the scenarios gets a prize (sometimes a cool piece of equipment, yes holy shit equipment, or a relic that you need to help out your factions side).
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Post  Kyle Tue Mar 01, 2011 10:38 am

Personally I think its too hard but to be honest you're right, that is kinda believable, going by canon terms and all. (level 16 for Shikai, level 65 for complete Ichigo Dangai World Bankai awesomeness).

I can't wait for the missions thing though. Thanks anyways~
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Post  Itachi2pt0 Tue Mar 01, 2011 10:40 am

Well, again, it's not dedicated wc, it's just what it takes to get it. Gives you an incentive to start at 0, because if you're a Lt you have to train to get a bankai 0_0.

Missions will come as soon as things kind of get knocked into shape and we have a few more people. So. RECRUIT!
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Post  Crimson Viper Wed Mar 02, 2011 8:41 pm

Recruit, recruit, recruit, you are forcing us to do so much work lol but I guess I could see who I could scout out.

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Post  Kyle Thu Mar 03, 2011 5:17 pm

Okay, regarding the new zanpakuto system:

First of all, what's the difference between "technique" and "ability?" I have a vague idea, just confirming.

Shikai- This is the first release of the zanpakuto, simply gained by learning the zanpakuto's name. In order to achieve this technique you need to gain 35,000 wc. This is not dedicated wc, it's just how much wc you need after you create a character.

Exactly how many techniques/abilities are usable in Shikai?

And isn't 35,000 a bit TOO much? I mean I know you were intending for it to be high but, to be honest I pesronally think 25,000 is more suitable. At around 25k you reach level 20; I think...

Bankai (Incomplete)- You've learned how to release your bankai but have not quite learned how to master it. You get one ability and one technique to use with the bankai. You need 100,000 wc, but can be reduced in half by training with someone who already has a bankai. If you do train it has to be dedicated wc, if you don't it isn't. Stat increases can not exceed 50 total stat increases.

Don't you think just one technique and one ability are a bit too low for a Bankai, even if its incomplete? I mean, Byakuya has one godmod ability and at least three techniques. Hitsugaya has 2 abilities and 8 techniques... I don't think any of them have a complete Bankai, otherwise they would have pwnzoar'd Aizen like Ichigo did.

That's all, thanks.
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Post  Itachi2pt0 Thu Mar 03, 2011 5:23 pm

It should have been a 2.

Technique- Getsuga Tenshou

Ability- Moving faster, increasing the range of the weapon

Bankai-

Byakuya's bankai has 1 ability and 3 techniques

Hitsugaya has 2 abilities and 2 techniques

Ichigo has 1 ability and 1 technique, even completed
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Post  Kyle Thu Mar 03, 2011 5:49 pm

Hitsugaya has three abilities of Ice Manipulation, Bankai Regeneration and Weather Control, and eight techniques: Ice Clone, Shield of Ice Wings, Ryūsenka, Sennen Hyōrō, Hyōten Hyakkasō, Guncho Tsurara, Hyōryū Senbi and Zekku.

Similarly, Shunsui has 4 techniques in only his Shikai: Bushōgoma, Takaoni, Kageoni, Irooni and Captain-Commander Yamamoto has two techniques in his Shikai alone, Jōkaku Enjō and Ennetsu Jigoku. Urahara has four techniques in his Shikai alone: Nake, Chikasumi no Tate, Shibari and Hiasobi Benihime Juzutsunagi.

I think you should only limit the abilities, not the techniques. Really, as far as techniques are concerned, they only depend on how well a person can use said abilities and how versatile those abilities are. You can give a general WC requirement for training techniques like NUL, such as 4000 for Tier 5 to 32000 for Tier 1, or however you wish.

At least I think it should be like that.
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Post  Itachi2pt0 Thu Mar 03, 2011 6:45 pm

Still working on exact wc for technique learning

And I see your point, but there does need to be a limit on how many techniques a bankai can use, or else people will just make bigger and badder versions of their abilities.
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Post  Kyle Fri Mar 04, 2011 12:45 am

Itachi2pt0 wrote:Still working on exact wc for technique learning

And I see your point, but there does need to be a limit on how many techniques a bankai can use, or else people will just make bigger and badder versions of their abilities.

Techniques are basically applications of the abilities in question, so each zanpakutou differs in how many techniques it should be able to use based on the ability it has.

"Broad-spectrum abilities" like Hitsugaya's ice manipulation allows him to use ice in various ways, and each "way" becomes a technique once he names it. Similarly, in Urahara has only one ability in Shikai which is manipulation of a red energy thingamajig, but he can use it in various ways from a wave to a shield to a net to a uber exploding net... thing. Rukia, can use four techniques in Shikai, because her zanpakutou too like Hitsugaya's is "broad-spectrum".

On the other hand, "narrow-spectrum abilities" like Ukitake's ability to redirect attacks, Komamaru's giant armored mecha thing, Yumichika's Ruri'ro Kujaku, Aizen and Shinji's illusions, etc. can by their nature not be used in various techniques because they don't leave much room for it.

Personally, I think limiting the number of techniques is rather putting a limit on the creativity of the user; if the user is creative enough they can make more techniques. However, you are right, since this is an RPG and we need to make some compromises.

Maybe four for Shikai and eight for Bankai as the limit, since that's the highest that's been seen. For complete Bankai (you know this is a paradox-name because 'Ban' already means complete O.o;Wink you can just allow one-rank-plus versions of the same techniques (so a Tier 2 technique in Imperfect Bankai [much cooler and more appropriate term] becomes a Tier 1 technique in Perfect Bankai. For Tier 1 techniques already they just become something like a one-time-usage-per-battle ultimate finisher attack... or something.
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Post  Itachi2pt0 Fri Mar 04, 2011 1:55 am

Tier 5 is the highest you can go and that might work. Let me have a discussion with Nyrax about this
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Post  Kyle Fri Mar 04, 2011 2:13 am

Oops, my bad.

Another way it can work is like this:

Shikai: 1 ability for Shikai, maximum for 4 techniques pertaining to that ability. (ex: Benihime, Sode no Shirayuki, Katen Kyōkotsu, Ryūjin Jakka, Suzumushi)

Bankai (Imperfect): 1 ability for Imperfect Bankai, maximum of 8 techniques pertaining to that ability (ex: Daiguren Hyorinmaru) OR 2 abilties related (to the general theme of the zanpakutou) for Imperfect Bankai, maximum 3 techniques pertaining to each ability (ex: Kamishini no Yari) OR 3 maximum related (to the general theme of the zanpakutou) abilities for Imperfect Bankai and 1 technique pertaining to each ability (ex: Senbonzakura Kageyoshi).

Bankai (Perfect): 1 ability imported into Perfect Bankai from Imperfect Bankai, maximum of 8 techniques pertaining to that ability being increased in Tier by one rank, with Tier 5 techniques already becoming one-time usage ultimate finishers OR 2 abilties related (to the general theme of the zanpakutou) imported into Perfect Bankai from Imperfect Bankai, maximum 3 techniques pertaining to each ability with no Tier increase OR 3 maximum abilities related (to the general theme of the zanpakutou) imported into Perfect Bankai from Imperfect Bankai and 5 techniques pertaining to each ability with no Tier increase.

In my opinion, that gives a roleplayer more room for creativity with his or her zanpakutou and at the same time makes it so that all zanpakutou do not have to be alike in their general rulings, leading to a more diverse selection zanpakutou. Besides, I think typing over 100k words for each Bankai level deserves a bit more than just a single static ruling. People should be given choices.

What you wanna do up to you.

Also, how about a Bonus WC system like on NUL? 1.5 times multiplier for sparring and extensive training? I've been at it for an hour and only managed to type up 3000 words for Shikai training. DX
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